This Project was a big challenge, we needed to compile the history of Egypt into a video of around 20 minutes for an immersive room projection. To be able to deliver this large project we decided to use Unreal Engine.
I participated as Lead CG artist helping in several areas of the pipeline, in addition to working as a 3d artist participating in almost all scenes doing functions such as lighting, environment artist, animations of some elements, some animals and camera, as well as some simple effects.
All assets were acquired from asset banks such as quixel megscan, epic store and character creator, etc.
For contractual reasons the full video cannot be shown, and is only available to event visitors.
Director: Ramon Lugon
Cg Artist: Rafael Garbin, Davi Guerra, Jhon Sabat, João guilherme de mattos.
Game Developer: João guilherme de mattos.
Edition: Felicio Porto
