New Lighting and Atmosphere study inspired by a Stranger Things scene. My goal was to reproduce the series’ mood by creating my own version in Unreal Engine, focusing purely on aesthetics and “light as painting,” free from strict technical constraints. Scene assembled and lit in Unreal Engine 5. The main challenge was balancing the fog density to highlight the flashlight beam while maintaining the readability of the dark background. Unreal Engine 5.6 Focus: Lighting Assets: Quixel Megascans and Fab
